Technologies and thinking
Digital technologies offer new ways for students to represent their thinking, helping them clarify ideas, make connections, identify patterns, and reflect on their thinking across the curriculum. Students can save, build on previous work, use scaffolds and templates designed for particular learning outcomes, and work collaboratively or individually.
Thinking is about using creative, critical, and metacognitive processes to make sense of information, experiences, and ideas. These processes can be applied to purposes such as developing understanding, making decisions, shaping actions, or constructing knowledge. Intellectual curiosity is at the heart of this competency.
Students who are competent thinkers and problem-solvers actively seek, use, and create knowledge. They reflect on their own learning, draw on personal knowledge and intuitions, ask questions, and challenge the basis of assumptions and perceptions.
The New Zealand Curriculum, 2007